
Normal Maps allow you to create highly detail 3D objects with small amount of polygons. This is the main reason why video games like X-Box, PS3 and many other video game consoles can display high detail 3D objects. If you look at any new games coming out, you can bet they all use Normal Maps.
Normal Maps are also use heavily in the movie and special effect industries. If you see any kinds of 3D special effects, there is a great chance normal maps are use. …continue reading

The self-illumination texture map is something you do if you want to light up your 3D object. Something like a lamp, flame or light bulbs.
Self-Illumination do not affect other lightings in the 3D scene.
This is how you create Self-Illumination texture map:
1. Import or create a 3D object. …continue reading

Opacity is generally use on glasses or any 3D objects you want to see through.
This is how to paint Opacity texture map in Photoshop:
1. First import your 3D object or create one inside Photoshop.
…continue reading

Glossiness control the brightness of the highlights on a 3D object and the Shininess control the size of the highlights.
Here is how you control the Glossiness on your 3d object:
1. First import your 3D object, select the 3D layer and change the Paint mode to Glossiness. The Glossiness texture map uses only black, white and grays to store information. …continue reading

There are different kinds of texture maps that you can paint inside Photoshop. The most common is Diffuse, which is the color of the 3D object. Diffuse is the main texture map we been using in the past tutorials but there are many other texture maps as well.
These other texture maps beside Diffuse are Bump, Glossiness, Opacity, Shininess, Self-Illumination, and Reflectivity. Another commonly use texture map is Normal Map, …continue reading
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