The New 3D Panel in Photoshop CS4
Just like any Photoshop panels, the 3D panel can also be access by going to the Window menu and then click on 3D.
Alternatively, you can go to the upper right corner of Photoshop where it says “ESSENTIALS”, and in the drop down menu click “Advanced 3D”. This will add the default 3D workspace.
When you select the 3D layer inside the layers panel, it will display the 3D model on the 3D panel. The 3D panel may be a little overwhelming at first for beginners but once you get a hang of it, you will find it to be very organize and easy to use.
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3D Filters
At the top of the 3D panel are four small icons. They are the 3D Filters: Scene, Meshes, Materials and Lights. If you only want to look at the meshes, click on the “Filter by: Meshes” and so on. You might want to use these filters to block out other areas to focus working on certain area.
The first one is called “Whole scene”, which allows you to view and access all items in the 3D scene, 3D meshes, materials, cameras and lights. If you click on the “Scene”, this allows you to change the properties of the scene. The properties you can change are the Anti-Alias, Global Ambient Color, Paint, and change the different render settings.
The “Meshes” filter will allow you to only view the 3D meshes. If you click on one of the mesh on the list, this will show a red box in the preview box telling you which mesh you have selected.
It will also display the number of materials, how many materials are included with a particular 3D mesh, also the information about the textures, the number of vertices and faces. This information is very important to a video game developer. If you’re not a video game developer, this information will tell you if there are too many faces and vertices. If there are too many faces and vertices it will slow down your computer with longer rendering time.
The “Materials” filter will display all of the materials in your 3D scene and it will display different options for each materials. Such as Ambient, Specular, Diffuse, Self-Illumination, Bump Strength, Glossiness, Shininess, Opacity, Reflectivity, Environment, and Normal.
Finally, the “Lights” filter will display all of your lights in your 3D scene. From this menu you can select your lights and change its settings.
Related posts:
3D Panels
Creating 3D Objects
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- Creating 3D objects from illumination light in Photoshop CS4
- Creating 3D Vanishing Point on a 2D image in Photoshop CS4
- Creating primitive 3D shapes with Photoshop CS4
- How to merge two or more 3D objects into one 3D layer
Transforming, Moving, Scaling & Resizing 3D Objects
- Transforming 3D objects with Photoshop CS4
- How to Cross Section a 3D object with Photoshop CS4
- How to use Ground Plane with Photoshop CS4
Painting 3D Objects
- How to use Paint Mask with Photoshop CS4
- How to use the Clone Tool on a 3D object in Photoshop CS4
- Painting directly onto the texture map in Photoshop CS4
- Where is PatternMaker in Photoshop CS4+?
- Painting Bump Texture Map in Photoshop CS4
- Glossiness Texture Map in Photoshop CS4
- How to Paint Shininess Texture Map in Photoshop CS4
- How to Paint Opacity Texture Map in Photoshop CS4
- How to Paint Self-illumination Texture Map in Photoshop CS4
- Normal Texture Map in Photoshop CS4
- Loading external texture map in Photoshop CS4
3D Lighting
3D Camera
3D Animation
- Basic Photoshop CS4 animation tutorial
- CS4 Cross Section animation tutorial
- Exporting 3D animations with Photoshop CS4
Render


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